What actually gets measured.
Each code has its own battery, run in a fixed order so results stay comparable from one test day to the next. Nothing here needs a laboratory. It needs a flat surface, accurate timing and someone who runs the protocol the same way every time.
Rugby battery
Forwards and backs are scored against separate benchmark tables, because the same 30 metre time means something very different in a front row than it does on a wing.
Countermovement jump
A dip and jump straight up, arms controlled. The cleanest read on lower body explosive power and the quality that carries a player into contact and off the ground at the lineout.
10 metre sprint
Pure acceleration. Most of what happens in a rugby match happens inside ten metres, so this is often the single most useful number on the sheet.
30 metre sprint
Run off the same start as the 10m, with a second gate at thirty. The split between the two shows whether a player is quick off the mark, quick at top speed, or quick at neither.
505 agility (or 5-10-5)
Sprint in, plant, turn 180 degrees, sprint out. Measures change of direction speed off each foot separately, which quickly exposes a weaker turning side.
Repeat sprint ability
A series of maximal sprints with short recovery. The interesting number is not the fastest rep, it is how much the athlete drops off by the last one.
Bronco
Five continuous shuttles of 20, 40 and 60 metres. A hard, honest measure of the aerobic base a player needs to still be functional in the last quarter.
Netball battery
Netball lives in short, repeated efforts with constant stopping and turning, so the battery leans on acceleration, change of direction and intermittent endurance rather than long sprints.
Countermovement jump
Explosive power for the contest in the air and for the first step off the mark.
10 metre sprint
The drive into a lead. Almost every attacking move on court starts inside this distance.
20 metre sprint
Longer acceleration across the transverse lines, and the split against the 10m shows whether speed is still building or already flattening out.
505 agility
Change of direction speed, tested off both feet. Landing and turning discipline shows up here before it shows up as an injury.
Repeat sprint ability
Repeated maximal efforts with limited recovery, measuring how well a player holds her speed through a quarter.
Yo-Yo intermittent recovery, level 1
Shuttle running with a short active recovery between efforts. The closest single test to the actual demand of a netball match.
Track athletes
For track and field, the battery is set around the athlete's event group rather than a single fixed list, and results are scored against the current season standards for their age.
Acceleration and top speed
Timed segments over the first metres and at full velocity, so the two halves of a race can be trained separately.
Jump and bound
Explosive lower body output, and the elastic quality that turns strength into ground speed.
Speed endurance
How much of top speed survives to the end of the race distance, which is where most junior races are lost.
From a raw time to a decision.
Raw results are useful to nobody on their own. Each one is scored from 1 to 10 against a benchmark table for that athlete's age, sex, sport and position, so a jump in centimetres and a Bronco in minutes end up on the same scale and can be read side by side.
- A score per test, and an overall profile across the battery
- Comparison against the rest of the squad, not just against a table
- The gaps ranked, so the plan starts with what actually costs the most
- A printable report to send home or file with the coaching notes
- Retest history, so progress is a line rather than an anecdote